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000119_amos-request@svcs1.digex.net_Mon Jan 26 20:41:16 1998.msg
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>From amos-request@svcs1.digex.net Mon Jan 26 20:41:15 1998
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From: "Alastair Murray" <malcolm.murray@virgin.net>
Date: 26 Jan 98 19:51:10 +0000
Subject: sorry for this....
Message-Id: <34CCE92D.MD-0.196.malcolm.murray@virgin.net>
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> If you're interested in BLITZ, why not
> simply purchase BLITZv2.1, study the manual, and start out with
> some small projects until you are familiar with the language
I tried that when I got a bit pissed off with AMOS after spending ages
on Backbone to find AMOS had all sorts of problems that wouldn't let
it work on one persons machine when it was fine on another.
But I found blitz to be even worse. After finally getting the editor
to run without crashing (it conflicted with a commodity) I found all
sorts of terrible problems, the worst being that almost everything
crashed at one point or another, even the very simple examples.
I like AMOS cos its quick. I can just cut out a few GFX and be away in
minutes. It CAN create very good 2D games and even fairly complex ones
with a bit of good programming. I get very annoyed that it isn't
supported any more and therefore has the familiar problems of no aga,
dodgy screens and other bugs but I hope (pray) that some extensions
coming out soon will help this.
I don't have the time to use anything else.
Oh and when is the new GUI extension out?
And is Jade dead now?
-Murray
--
Alastair \\|// malcolm.murray@virgin.net
Murray (o o) http://freespace.virgin.net/malcolm.murray
|~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
| ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==-- |
| game/shoot/Hanger18 |game/shoot/Traitor| The Turtleminator |
|game/jump/BananaIslands| game/role/CHAOS | Hangar 18 II |
| game/shoot/Extinct | game/jump/Blobby | Backbone - Game Creator|
| dev/amos/KeyState | dev/amos/PicPack | Star Trek - BORG game |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~